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PAPER DUNGEON

Paper Dungeon is a 2D RPG with puzzle and battle mechanics. It was made with a paper and pen style to make it look like it came out of a child's notebook. It was the first project that I worked on with a team and it gave a lot of valuable experience with coordinating work loads and team management. 

LEVEL AND PUZZLE DESIGN

For this project I mainly focused on the layout for the first four puzzles and the code to control the puzzles. Each puzzle had multiple states that they could be in at any given time that would be determined by which levers the player had pulled. Each puzzle had their own code that inherited from a template and took in however many states and levers were needed by that given puzzle. Since there were going to be multiple puzzles we as a team decided that inheriting from a template was better than making a new script from scratch for every one of them.

Puzzles.PNG
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